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Tuesday, May 18, 2004

Please disregard the first set of Bunko Rules. Some characters lost format as I cut and pasted them.

Getting Started
a.. 4 people to a table, with 2 teams (the person opposite you is your team member).
b.. Place three dice, scratch paper, and pencils on each table to keep tallies.
c.. A bell is placed on the HEAD Table (a.k.a.: Table #1).
d.. Designate one player as scorekeeper at each table. This is not difficult. Just need make a tally every time you roll the bunco number.
e.. Each player gets one Bunco Score Card.
f.. At the end of each round, the individual player's score is recorded on the score sheet.
Summary
a.. There are six rounds in each set of Bunco. The bell signals the beginning and the end of each round.
b.. Players earn points by rolling the three dice. In each round, players are trying to roll the same number as the number of the round (for example, rolling " " in Round 3). In this example, one point is awarded for each three rolled. A player continues rolling until he does not get a point. Then it's the next person's turn. The dice then pass to the player on the left.
You just keep going around and around until a team at the head table gets a bunco or to 21 points, then the bell is rung and that round is over.
c.. Players change partners at the end of each round. The losers leave the table and the winners stay but switch partners.
d.. Every person keeps track of their wins and losses and buncos on the scorecard which will be provided.


Rolling a Bunco
In each round, players score points when the number shown on any die is the same number as that round. For instance, in Round 1, the object is to roll " ", in Round 2, the object is to roll " " and so forth. If a player rolls three of the number of the round being played (example: rolling " " in round 4), that is a BUNCO. A BUNCO is worth 21 points for the temporary team score on the Table Tally. If any player rolls three of another number (example: rolling " " in round 4), the team receives 5 points for a "baby bunco".